The tabletop version of Fightlings has gone through several prototypes, each of which has sought to refine and balance combat between clans. With nine Tier 1-2 launch clans belonging to six factions (and more to come), balancing Minion, Fightling, and Champion skills is a challenging process. With just the nine introductory clans, there are 72 different pairings possible between non-like clans, and even the nine available same-clan battles require balancing, since skills change depending on whether you uncover a friendly or rival Fightling pair - in other words, clans must even be tested for fairness against themselves.
Here are some shots of prototypes we’ve used over the past year:
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